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1. Bruschettas: A true goon hero - in Crime and Punishment [original thread]
Edited by: WarDecEvading NPCCorpAlt on 03/12/2009 14:25:31 [email protected]/home: i'm pming you because i need a basic security check to get gsol logistic roles [email protected]/home: hey armeangar: hey armeanga...
- by WarDecEvading NPCCorpAlt - at 2009.12.03 14:17:00
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2. New Dev Blog: Capital Ships In Dominion - in EVE Information Portal [original thread]
There is a very simple reason that the previous Naglfar and citadel torpedo changes were hailed as an excellent update, because after that dreads with long range turrets were balanced extremely well. Learn from your success then and realize that t...
- by WarDecEvading NPCCorpAlt - at 2009.11.20 07:20:00
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3. New Dev Blog: Capital Ships In Dominion - in EVE Information Portal [original thread]
Not using cap is a pretty weak justification for subpar performance on capital projectiles considering capital shield boosters use A LOT of cap.
- by WarDecEvading NPCCorpAlt - at 2009.11.20 01:19:00
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4. New Blog: Upgrading and Upkeep of Sovereign Solar Systems in Dominion - in EVE Information Portal [original thread]
It's funny how virtually every counter argument is this same "durr hold less space" stuff. It isn't about having a sprawling empire, it's about holding ANY space being worthwhile. Stop regurgitating that ridiculous line until you can come up with...
- by WarDecEvading NPCCorpAlt - at 2009.11.07 18:10:00
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5. New Blog: Upgrading and Upkeep of Sovereign Solar Systems in Dominion - in EVE Information Portal [original thread]
Originally by: Kerfira it can in NO way be worse than what is today! Are you kidding? It's so bad just on initial impression that several alliances that have been 0.0 residents for YEARS are considering abandoning conquerable space beca...
- by WarDecEvading NPCCorpAlt - at 2009.11.07 18:05:00
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6. New Blog: Upgrading and Upkeep of Sovereign Solar Systems in Dominion - in EVE Information Portal [original thread]
Originally by: Normin Bates So many tears from the large Alliances that control huge areas of empty/unused space. Claim less systems. Problem solved. Again, nobody is contesting the issue of large sprawls being prohibitively expensive...
- by WarDecEvading NPCCorpAlt - at 2009.11.07 16:53:00
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7. New Blog: Upgrading and Upkeep of Sovereign Solar Systems in Dominion - in EVE Information Portal [original thread]
Originally by: Tommy Blue Wont having to have the the alliance members ratting/mining in a system to allow upgrades stop that from happening? And if they do it anyway, they would have to break up their large alliance into a bunch of smalle...
- by WarDecEvading NPCCorpAlt - at 2009.11.07 16:36:00
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8. New Blog: Upgrading and Upkeep of Sovereign Solar Systems in Dominion - in EVE Information Portal [original thread]
Originally by: Tommy Blue CCP, make the costs of systems scale non-linearly . As you take more systems, the prices to hold those systems go up! This makes it possible for smaller entities to control a little bit of space without going ban...
- by WarDecEvading NPCCorpAlt - at 2009.11.07 15:57:00
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9. New Blog: Upgrading and Upkeep of Sovereign Solar Systems in Dominion - in EVE Information Portal [original thread]
Edited by: WarDecEvading NPCCorpAlt on 07/11/2009 15:39:05 Originally by: Super Whopper I'm glad that the alliance I am in isn't like this. Logistics, capitals and battleships get replaced without hassle. I can't believe the trouble th...
- by WarDecEvading NPCCorpAlt - at 2009.11.07 15:37:00
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10. New Blog: Upgrading and Upkeep of Sovereign Solar Systems in Dominion - in EVE Information Portal [original thread]
How 'bout a pretty straight-forward question: With these changes, what incentive is there to live in conquerable space instead of NPC space, lowsec, or Motsu?
- by WarDecEvading NPCCorpAlt - at 2009.11.07 15:05:00
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11. New Blog: Upgrading and Upkeep of Sovereign Solar Systems in Dominion - in EVE Information Portal [original thread]
Indeed the most important question is "what will there be to fight over?" Providing a personal income baseline no better than L4's, and kneecapping R64s, essentially means there is very little left to fight over, and even for cases that are like ...
- by WarDecEvading NPCCorpAlt - at 2009.11.07 12:16:00
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12. New Blog: Upgrading and Upkeep of Sovereign Solar Systems in Dominion - in EVE Information Portal [original thread]
Edited by: WarDecEvading NPCCorpAlt on 07/11/2009 11:43:05 Originally by: CCP Soundwave No, financially the higher tier anomalies pretty much match level 4s. This would be great if, like level 4's, they didn't require financial upk...
- by WarDecEvading NPCCorpAlt - at 2009.11.07 11:41:00
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13. Projectile Weapons - Balancing - in Player Features and Ideas Discussion [original thread]
Originally by: Kalia Masaer So pardon me I am a little confused why shouldn't a tier 3 battleship the maelstrom be able to out perform a tier 2 battleship the apocalypse. Tier 3 battleships tend to have a higher focus on survivability, ...
- by WarDecEvading NPCCorpAlt - at 2009.10.09 19:30:00
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14. Over heat warp drive and sub light drive - in Player Features and Ideas Discussion [original thread]
The funny thing is we already have something similar to this, they're called Hornet EC-300's.
- by WarDecEvading NPCCorpAlt - at 2009.10.01 07:23:00
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15. [proposal] Re-make the Iteron Mk 5 - in Assembly Hall [original thread]
I for one enjoy flying a bathroom joke.
- by WarDecEvading NPCCorpAlt - at 2009.10.01 06:53:00
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16. Rewarding small gang pvp vs blobbing - in Player Features and Ideas Discussion [original thread]
I support this idea because it means when I suicide people on gates in highsec, I get 100% of their cargo instead of half!
- by WarDecEvading NPCCorpAlt - at 2009.10.01 01:32:00
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17. Projectile Weapons - Balancing - in Player Features and Ideas Discussion [original thread]
Originally by: Psyflame Yet again you take a simple question, fail to respond to it, and make up an answer to a new question in it's palce. It's a loaded question, because the same weapons have different performance characteristics on d...
- by WarDecEvading NPCCorpAlt - at 2009.10.01 00:33:00
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18. Projectile Weapons - Balancing - in Player Features and Ideas Discussion [original thread]
Edited by: WarDecEvading NPCCorpAlt on 30/09/2009 23:43:07 Originally by: Psyflame You stated that artillery need to be "closer inline with other weapon systems" Can you tell us exactly what weapon system they need to be brought in lin...
- by WarDecEvading NPCCorpAlt - at 2009.09.30 23:41:00
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19. Projectile Weapons - Balancing - in Player Features and Ideas Discussion [original thread]
Originally by: Ath Amon mmm 36% more pg at cost of 60% less cpu... imo they are not that good weapons to compare for fitting Sniper fittings are generally grid-bound, not CPU-bound. The only one that's CPU bound is the Megathron, and it...
- by WarDecEvading NPCCorpAlt - at 2009.09.30 23:16:00
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20. Projectile Weapons - Balancing - in Player Features and Ideas Discussion [original thread]
Originally by: Seriously Bored Originally by: WarDecEvading NPCCorpAlt The problem is that 1400mm artillery isn't really in the same class as 425mm Rail either. Until I compare fitting reqs for Medium artillery and rails, I'll...
- by WarDecEvading NPCCorpAlt - at 2009.09.30 23:00:00
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